Aramil

Description:
Bio:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!

Lord White Haven is a retired adventuring knight that now rules over a growing and increasingly more ethnic realm on the tropical coasts of the New World Continent of Nekoti
Is a charismatic and loving ruler that believes in a fairy tail version of the world. His knights and he work endlessly to raise the common man to be the BEST at whatever they do, be that fishing, masonry, or adventuring.
Lord White Haven is actually quite cunning and is almost overpoweringly worried about the state of the world, especially in the empires of Felizeen. He makes great efforts to send adventurers out to every corner of the known world to gather information and make allies.
He believes passionately that the jungle tribes of his realm and the settlers from the Felizeen can live peacefully as a unified people that draws strengths from it’s different cultures and promotes this cultural understanding any way he can.
While old wounds prevent him from adventuring with the younger generations, Lord White is one of the deadliest fighters in his realm. Perhaps even on the continent.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Lord White Haven wants to build up the kingdom to such an extent so that when it is time to hand it over to his son it will not only have the material resources but also men and women strong enough to stand up with his son to face the apocalypse that he sees coming.
It would be nice to see him finish his story in the feywild by turning into a traveling spirit that blesses fairy tale styled adventurers on their quests.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

Unknown to most the life forces in the world are dwindling. More and more creatures are being raised or become undead every year. Lord White Haven has learned through his sages that there might be a limited amount of life energy in the world at this moment and that something is using it up. He now searches for what could be the cause.
What caused the dwindling of life force was the closing of all feyfalls and the feywild connection as a whole in Felizeen. Unknown to all but a few chosen cultist leaders the Arch-Devil Malfegor through his followers convinced the great kingdoms centuries ago that all fey were evil and must be exterminated. With the life energy of the fey cut off only the Gods continue to provide the life force needed to keep the world in balance. Now Malfegor is targeting the feyfalls in the continent of Nekoti while hunting down the Saints of the Gods in Felizeen.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Lady Asharel’lin White Haven. The last of her family besides a few retainers and men at arms that follow her, Lady Asharel’lin was rescued by White Haven from the castle of a necromancer that was about to sacrifice both her and her servants to a demon. When Lord White Haven lost his lands due to political intrigue in Byrtonil the married couple were posted in an almost forgotten stronghold along the Nekoti coasts. Dearly loved by all her subjects she is bedridden now, sapped of energy by strange dreams of death.
The Wolf Spirit. A primordial wolf spirit that lived in the ancestral lands of White Haven. Due to the extermination of all fey spirits in Felizeen the Wolf Spirit had gone nearly dormant until the day when Gregory White Haven was cheated out of his lands. He crossed the Great Ocean unseen by White Haven and his men, interested in seeing what they would do. The Wolf Spirit now wanders Nekoti, popping in to lend a hand or to warn of danger. When in White Haven his image is seen in the stain glass window on the highest level of the castle.
Lord Terrance Walpole. The man chosen right before the rise of the Great War to take over White Haven lands in Nekoti for the Starry Realm of Byrtonil. Lord Walpole was disgraced when forced to flee White Haven castle and has devoted his resources to reclaiming the castle ever since.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don’t have to be elaborate, but they should provide some context and flavor.

Likes to sing and hear folk songs and rewards any bard that can teach him a new song.
Loves watching his people in athletic tournaments and even joins them sometimes.
Terribly fond of bubbly blueberry pies.

Aramil

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